The plot itself is intriguing, and a constant mystery throughout a majority of the narrative is the actual identity of the Arkham Knight himself.
From there, the plot devises a series of scripted events from these two comic book villains in hopes to kill the Batman. After locating the source of Scarecrow's toxin at a local chemical factory, our protagonist encounters the game's antagonist the Arkham Knight. Scarecrow is threatening to pollute the city of Gotham with his new fear toxin, and as a result, Batman begins a mission to locate and halt the villain's plans. Maybe the technology still isn't strong enough, but with this next-generation Batman game, I was honestly hoping for a lively Gotham with an abundance of NPC citizens. To be fair, the game does give a somewhat decent explanation, but it's simply a shame that it needs to take on the role of "thug town" once again. When Arkham City situated its world as a literal prison and Arkham Origins provided the excuse of an overarching blizzard, Arkham Knight just has the citizens leave. Gotham of course acts as the open-world environment, and while it's undoubtedly the most detailed version yet in the series, it also illuminates how the game is more of an incremental installment for the series, rather than a transformative one. Arkham Knight doesn't quite provide the balanced mix of quality content that its predecessors had, but the core gameplay elements sustained from those previous iterations have been expanded in ways that surpass the high bar they already set. While I still believe that Arkahm Asylum is the best entry with its tight level design, we now have four solid games under the "Arkham" name. Rocksteady has arrived once again with Arkham Knight, the supposed final product in the series. WB Montreal's Arkham Origins was practically a reskin of the Arkham City open-world, but I still felt that the core game present was good enough to warrant another visit to Gotham.
Arkham Asylum's follow-up, named Arkham City, transitioned into a free-roaming environment and never quite left. Since then, additional games have been released under the subheading of "Arkham", comprising of two more by original developer Rocksteady and another installment by WB Montreal. The arrival of Batman: Arkham Asylum forever changed AAA development of action-adventure titles, further instantiating a wide array of derivations surfacing as a result of its nearly perfect mechanics. And keep up good work TR! No need to be lerbils or glemmings (or whatever theyre called) like some other folks around the interwebz.Back in 2009, the industry was treated to one of the biggest surprises of the last generation. What did u expect when u poopoo on the latter?Īnd having to wait half year for a piece of entertainment (assuming you didnt already invest etc etc), is the epitome of 1st world. Their creators (for better or worse) are not. One can be objective and critical, without being accusatury or downright cruel. AND I will let my voice be heard!!! Revolution!! Revoultion!! –and then folks are perplexed/insulted when company A doesnt give them any review samples. And that makes me agwry!! Heathly competition is great for the consumer, and as a consumer, that is something i DEMAND. My iphone is 1 yrs old!! i need a new one!!! hmmmpff!Ĭompany ‘A’ isnt competing ENOUGH with company ‘I’ for my liking.
But given some of the other comments, as well as increasing preponderance of other 1st world issues, I think the connection between the two is fairly obvious: Which is WHAT this article is about, and the EXACT question SP posed…just to be clear. I know i wouldnt be holding MY breath.Īnd to be fair to S.P., my little rant is more about 1st world problems in general than speculation on how this company is going to behave in this particular scenario. And i dont think EA are predisposed to dropping their prices for ANYTHING…for ANY reason either. I would HOPE that Warner would see an opportunity to save face and engender some good will with the remaining fans. The only thing that comes to mind is SimCity… So yea, it’ll be interesting to see what they ultimately do when they have a working product. It was unprecedented and no other game company has had similar issues in recent memory.